More Testing
- conner c
- Apr 10, 2020
- 1 min read
This week I focused on testing more of the animation pipeline in Unreal. i started with the control rig feature that turned out to be not about actual rigging and more procedural animation and level animation which is still useful. I did some more blocking as well but it will be redone to accommodate for the rough script we now have. The biggest news was getting a humanoid rig into unreal though my animation did not bake properly through FBX I need to bake in Maya before FBX. I got the open source rig AZRI into unreal with her own skeleton.



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