Morph targets and more Texture Studies
- conner c
- Apr 29, 2020
- 1 min read
This week I researched morph targets as the last bit of the rigging pipeline to figure out. They are essentially blend shapes in Unreal Engine as per usual the most important aspect of importing and exporting them is name spacing I will test getting them in engine over the weekend if my other group mates haven't already. The other thing I did this week was two more texture studies this time the bedroom car and darkroom car I was going for warmer tones in both given their positive connotation but I am unsure how much will be seen in the darkroom given how it is going to be lit.


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